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Chip 2011 November
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CHIP_2011_11.iso
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Inne
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Gry
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Soldat
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soldat160.exe
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{app}
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weapons.ini
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INI File
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2011-08-21
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6KB
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327 lines
// :: Weapon mod : default settings by Michal Marcinkowski, Beta testing team and the community
// Some settings for non-standard weapons won't work for example: reload time on stat. gun or grenade for obvious reasons
// Please do not consider weapon mod bugs as normal bugs, they are not priority when bug fixing.
// This is more for tweaking weapon balance than changing the whole game.
// Soldat uses ticks for measuring time, 60 ticks = 1 second
// e.g. 90 ticks = 1.5 second, 10 ticks = 0.16666667 second
// FireInterval, ReloadTime, Bink and StartUpTime is measured in ticks
//Damage=190
- final damage dealt by a bullet is the result of [Damage] * [CurrentSpeed] * [HitboxModifier]
- the [HitboxModifier] used depends on where the bullet hits. Head: 1.15, torso: 1.0, legs: 0.9
//FireInterval=30
- rate of fire. The lower the interval, the faster the weapon fires
//Ammo=4
- full clip
//ReloadTime=75
- time of reload in ticks
//Speed=330
- initial base speed of bullet, speed affects damage
- a fired bullet is affected by the velocity of the player
- a fired bullet loses its speed over time
//BulletStyle=1
1 - plain bullet
2 - frag grenade
3 - shotgun pellets
4 - m79 grenade
5 - flame
6 - punch
7 - arrow
8 - flame arrow
11 - knife/chainsaw
12 - LAW missile
13 - knife
14 - M2 bullet
//StartUpTime=0
- like the Minigun start time, may not work for all weapons
//Bink=0
- if the player is hit by a bullet his aim is not accurate for this amount of time, the mouse cursor in-game shows how this works
- negative values mean self-bink, the lower the number the more inaccurate the weapon will get after auto-firing
//MovementAcc=1
- how much the aim is affected by player movement, the higher the value the more you have to be still to aim properly
//Recoil=35
- the amount that the cursor will fling up when fired
// Codename: Sogeking v36
// Changes from 1.5 -> 1.6
// Deagles dmg +3, fireinterval -1, moveacc -1
// HK MP5 dmg +1
// Ak bink +7, moveacc -2
// Steyr dmg +1, bink +19, moveacc -1
// Spas dmg +1, ammo -1, moveacc -1
// Ruger dmg +1, fireinterval -1, reload -6
// M79 bink -40, moveacc -3
// Barrett reload -230, moveacc -1, startup -8
// Minimi bink +7, moveacc -1
// Minigun reload -106, bink +3, moveacc -1, startup -20
// Socom dmg -25, fireinterval -2, reload -13, moveacc -1
// Knife moveacc -1
// Chainsaw dmg +2900, speed -6, fireinterval -1, ammo +105, reload -59, moveacc -1
// LAW fireinterval -24, reload -120, moveacc -1, startup -3
// Flamer moveacc -1
// Arrow moveacc -1
// Flamed arrow moveacc -1
// Punch moveacc -1
// Grenade moveacc -1
// Stat. gun moveacc -1
------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------
[Info]
Name=Default mod
Version=1.6.0
[Desert Eagles]
Damage=183
FireInterval=22
Ammo=7
ReloadTime=90
Speed=190
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0
[HK MP5]
Damage=104
FireInterval=6
Ammo=30
ReloadTime=105
Speed=189
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0
[Ak-74]
Damage=102
FireInterval=10
Ammo=40
ReloadTime=150
Speed=240
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0
[Steyr AUG]
Damage=75
FireInterval=7
Ammo=25
ReloadTime=115
Speed=260
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0
[Spas-12]
Damage=123
Fireinterval=32
Ammo=7
ReloadTime=175
Speed=139
BulletStyle=3
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0
[Ruger 77]
Damage=247
FireInterval=39
Ammo=4
ReloadTime=84
Speed=330
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=3
Recoil=0
[M79]
Damage=165000
FireInterval=6
Ammo=1
ReloadTime=180
Speed=107
BulletStyle=4
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0
[Barret M82A1]
Damage=495
FireInterval=225
Ammo=10
ReloadTime=70
Speed=550
BulletStyle=1
StartUpTime=17
Bink=100
MovementAcc=6
Recoil=0
[FN Minimi]
Damage=85
FireInterval=9
Ammo=50
ReloadTime=250
Speed=270
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=2
Recoil=0
[XM214 Minigun]
Damage=51
FireInterval=3
Ammo=100
ReloadTime=260
Speed=290
BulletStyle=1
StartUpTime=25
Bink=0
MovementAcc=0
Recoil=0
[USSOCOM]
Damage=149
FireInterval=10
Ammo=12
ReloadTime=52
Speed=180
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0
[Combat Knife]
Damage=215000
FireInterval=6
Ammo=1
ReloadTime=3
Speed=60
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0
[Chainsaw]
Damage=5000
FireInterval=1
Ammo=255
ReloadTime=1
Speed=70
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0
[M72 LAW]
Damage=150000
FireInterval=6
Ammo=1
ReloadTime=300
Speed=230
BulletStyle=12
StartUpTime=14
Bink=0
MovementAcc=0
Recoil=0
[Punch]
Damage=33000
FireInterval=6
Ammo=1
ReloadTime=3
Speed=50
BulletStyle=6
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0
[Grenade]
Damage=150000
FireInterval=80
Ammo=1
ReloadTime=20
Speed=50
BulletStyle=2
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0
[Stationary Gun]
Damage=180
FireInterval=10
Ammo=100
ReloadTime=366
Speed=360
BulletStyle=14
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0
[Flamer]
Damage=1900
FireInterval=6
Ammo=200
ReloadTime=5
Speed=105
BulletStyle=5
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0
[Rambo Bow]
Damage=1200
FireInterval=10
Ammo=1
ReloadTime=25
Speed=210
BulletStyle=7
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0
[Flamed Arrows]
Damage=800
FireInterval=10
Ammo=1
ReloadTime=39
Speed=180
BulletStyle=8
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0